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This is a simulating game that depicts the concept of bullwhip effect. This game was created in 1960s by MIT Sloan School of Management professors, to make their students understand the concept of bullwhip effect and other principles in supply chain management. The product used in this game is 'beer' and so the name, beer distribution game. Multiple teams consisting of minimum four players each, were allowed to play in this game. The players in the supply chain start playing by receiving the orders from the downstream of the supply chain and then place orders to the players in the top of the supply chain. The rule of the game prohibits verbal communication between the players. Backlogs in the inventories were also apparent during the game. The total time of the game is 60-90 minutes, and debriefing takes the same time approximately.
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